Mr. Webster defines drawing as delineation. that doesn’t tell you how much of a real “bang” there is in it. maybe he never knew. most folks love to draw even when they know little about it. it started with the cave man, and still survives on the walls of public places… because it’s so much fun, and so easy, it’s a shame not to be able to do it better.

ANDREW LOOMIS

PART ONE

 

Topic covers:

  1. How to draw funny faces
  2. It’s really going to be easier than you expected
  3. The “blook ball”
  4. Just practice on these “blooks”
  5. The best way to go about it
  6. There is no limit to the variety
  7. “Blocky” treatment lends character
  8. Blook poses
  9. Expression
  10. Different expressions of the face
  11. Trick stuff
  12. Variety by distortion
  13. Babies
  14. The divided ball and plane method
  15. The pretty girl
  16. The women folks
  17. Eternal youth

 

cartoon paintingHOW TO DRAW FUNNY FACES

 

Get a pencil and paper quickly! Draw lightly all you see printed in blue. Take one stage at a time, on one drawing, until the last stage; then finish, with strong lines over the light ones, the lines we have printed in black. That is all there is to learn! These are “selected’’ or “built in’’ from the basic forms. I call the basic drawings “Blooks,’’ after myself.

 

HERE WE GO!

 

I promised you that all you need to know, to start this book, is how to draw a lopsided ball. Whatever shape you draw can be used as a foundation for a funny face. Do the best you can, even if the ball looks more like a potato.

 

fun_cartoon

THE FUN STARTS!

 

The big idea is to start with a “form.” Then develop other “forms” on it. Build your final lines in by selecting, eliminating the lines you do not use. I leave mine in to show how it’s done.

 

fun_cartoon

  

 

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PART TWO

 

Topic covers:

 

  1. We start on the figure
  2. Doohinkus moves about. study the framework
  3. Purposely off balance
  4. Building on the framework
  5. A way to set up the action
  6. Doohinkus mannikin shows you the parts in action
  7. Build figures from these start with the framework
  8. How you use the doohinkus poses
  9. Just play with the figures
  10. The suit
  11. The dress
  12. How to draw a hat correctly
  13. The hand
  14. Feet
  15. Now we build the figure and put on some clothes
  16. Experiment on felix the ice
  17. Trick stuff
  18. I’m putting you on your own
  19. These ought to be interesting
  20. Build them up; don’t just copy
  21. Now let’s mix up the races
  22. You can draw them all by our methods
  23. Down on the farm
  24. When you and i were young, maggie
  25. Annabelle
  26. Just naturally athletic
  27. Vamps
  28. Foreshortening

 

fun_cartoonPUTTING THE HEAD ON THE BODY 

 

THE COMIC FIGURE

 

You know, I’ve a hunch you have been itching to get into this portion of the book. Well, it is really going to be great fun to create little people of your own, doing anything you want them to. There is nothing hidebound in this plan either. Take it in easy doses for the fun that’s in it. Whether the folks you draw will ever bring home the bacon is a matter of worth the effort to get that bang out of being able to do it.

 

When you were a very little boy or girl your brain children probably looked like these. If they did, you had a great deal of undeveloped talent, and if you have not been drawing ever since, it’s a real shame. When the little youngster starts to draw, he instinctively does a better job than he does later on. He goes to essentials, a crude representation of the bulk without the detail. Soon he forgets the body and starts drawing buttons and clothes with a face on them. Result: he gets discouraged and transfers his attention to some pretty blond curls or a new bicycle.

 

 

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PART THREE

 

A WORLD FOR YOUR FIGURES TO LIVE IN

 

Topic covers:

 

  1. Perspective
  2. How to establish figures on the ground
  3. Perspective in the figure
  4. Furniture
  5. How to project furniture onto the ground plane
  6. Building an interior from a ground plan-i
  7. Building an interior from a ground plan-ii
  8. Building an interior from a ground plan-iii
  9. Building an interior from a ground plan-iv
  10. Light and shadow: the principle
  11. A simplified method for ground shadows
  12. Light and shadow
  13. Time’s up, folks. we gotta go. ‘by.
  14. When all is said and done, nature is your
  15. Best instructor
  16. Learn to draw from life

 

 

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